LEARNING CENTRE

Minefield: separate deductions from guesses

Read the revealed numbers as constraints on hidden neighbours. Learn when they prove a mine, when they prove safety and when more than one arrangement remains possible. These lessons use the classic eight-neighbour rules of Playfield's Minefield.

Start a guided studyOpen the regular game

Rules you need at the board

Reveal all safe squares on a six-by-six board with six mines. A revealed number counts mines in all eight neighbouring directions. Flags are your notes, not proof. The fixed studies begin with a supplied safe opening; they reveal one selected cell per click so you can inspect each inference. The regular arcade game expands zero areas automatically.

Four techniques to practise

All remaining neighbours must be mines

A revealed clue becomes decisive when the number of mines still needed equals the number of its unresolved neighbours. Every one of those spaces must then contain a mine.

Follow a practice collection

1. Read one clue completely

Use proved mines and remaining hidden neighbours to distinguish all-mine from all-safe deductions. Diagonal and boundary cases keep the neighbour count explicit.

2. Compare what two clues share

Work with overlapping neighbourhoods and subtract only when one unresolved set contains the other. Notice which extra squares are settled and which shared squares remain unknown.

3. Prove a move or keep it undecided

Choose among local counting, subset comparison and an honest uncertainty result. The goal is a justified classification, not a lucky selection from the hidden answer.

What the explanations can establish

A flag is a mark made by the player, not independent evidence of a mine. Subtract only mines already proved or supplied as established facts in an exercise. Local ambiguity does not establish equal probabilities, and another clue or the total mine count may resolve it. The current six-by-six game has six mines; its safe first reveal does not guarantee that every later move can be deduced without guessing.

Hints in this study area use the current marks. In Nonograms, Tents and Bridges, deductions assume earlier marks are correct; a local conflict stops the suggested step, but absence of a warning does not certify every mark. Minefield flags are never used as evidence. Cross Lights tests complete first-row choices and verifies the resulting plan.

Keyboard: Tab to controls and press Enter or Space. Board state saves locally; no account is needed.

Playfield Arcade · Updated 3 October 2026 · AI-assisted writing and code; examples checked against explicit constraints. Our method · Report a correction