START SMALL. SEE A LITTLE MORE.
Find your first move.
Each game has a few simple rules. The satisfying part is seeing what those rules tell you next.
01
Tents & Trees
Pair trees and tents, use row counts, and rule out neighbouring squares.
Learn the rules →02Nonograms
Read runs of filled squares and find the overlaps that make a pattern.
Learn the rules →03Bridges
Count bridge connections and keep every island in a single network.
Learn the rules →You don’t need to guess to get started. Look for a clue with only one possible move. If you get stuck, Check can spot incorrect marks and Hint can help you continue.