Board · FOUR

Four in a Row

Drop a token into a column. It lands in the lowest empty cell.

Board2 local2–10 minclassic
ReadySetting out the board…
Setting out the board…

Drop a token into a column. It lands in the lowest empty cell.

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Learn a move, then practise it

Open the Four in a Row learning centre for technique lessons, counterexamples, fixed studies with explained help, and matching print packs.

PLAYING GUIDE

Two people share the same board

Players alternate placing tokens on one device. A token falls to the lowest empty space in its column. Four connected tokens horizontally, vertically or diagonally wins. There is no computer opponent or online matchmaking on this page.

Check immediate wins before building

Before choosing a column, look for a move that finishes your line. Then look for the opponent’s immediate winning move. A promising long-term shape does not help if the opponent can complete four on the next turn.

Remember that empty squares need support

A diagonal gap high above the stack is not immediately playable. Count how many tokens must fall below it before it can be filled. Placing a supporting token may accidentally give your opponent access to their winning square.

Create two playable threats

A strong position gives you two different winning moves after your next turn. The opponent can usually block only one. Compare that with a single long-looking line that has only one useful end. For a replay challenge, pause together before a move and name both players’ immediate threats.

Updated 26 September 2026 · Our editorial method

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