Gravity and support: find the actual landing square
An empty square in a winning line may be several moves away from becoming playable. Read the stack below it before treating it as an immediate threat.
LEARNING CENTRE
Learn to distinguish a promising-looking line from an immediate win, recognise urgent replies, and verify a forced next-turn tactic. The playable cases compare legal drops and immediate replies; their task is a specific tactical decision, not a prediction of the entire game.
Two players share a six-row, seven-column board. Orange starts, then Orange and Violet alternate dropping one token into a non-full column. It lands in the lowest empty square. Four or more consecutive tokens of one player horizontally, vertically or diagonally wins. A full board without a winner is a draw. This classic version has no token removal, wrapping or free placement above a gap. Row 1 is the top and row 6 the bottom.
An empty square in a winning line may be several moves away from becoming playable. Read the stack below it before treating it as an immediate threat.
Before improving a position, check whether a move already ends the game. Inspect horizontal, vertical and both diagonal directions through the newly placed token.
If you cannot win now, enumerate the opponent's legal one-move wins. A useful block removes the real reply, not merely a square that looks dangerous.
Two independently playable winning columns are one way to force a win. A stacked threat can work differently: blocking the lower winning square may make another winning square above it playable. The decisive test is what remains after every legal opposing reply.
Four studies in legal moves and their immediate effects. Make a prediction, test it, and compare the starting-position answer.
Four studies in future consequences. Distinguish a verified finish, a short tactical proof and a useful feature that does not establish a win.
An immediate win can be checked exactly by making a legal drop and inspecting all lines. A forced defensive move or fork claim must also check the opponent's immediate winning replies. A local threat calculation is not a full-game solver or a promise of perfect play. Statements about central control or future shapes are strategic guidance unless a complete response analysis is supplied. The regular game has two local human players, not a computer opponent.
Each technique has two playable starting positions. The collection and print links reuse those same studies, so a lesson, a practice page and a printed sheet do not count as three different puzzles.
DECISION LAB
Investigate a forced loss that has no immediate winning move on the starting board and no two-column fork.
Test your prediction and follow the evidence →