LEARNING CENTRE

Tents & Trees: make every constraint agree

Place tents by combining counts, tree neighbours and separation. A square may satisfy one rule and fail another. These exercises teach you to eliminate impossible locations before committing to a tent, then check the complete one-to-one tree matching.

Start a guided studyOpen the regular game

Rules you need at the board

Put one tent beside each tree, directly above, below, left or right. Each tent belongs to one different tree. Tents cannot touch, even diagonally. The row and column counts give the required number of tents. Mark grass where a tent cannot go.

Four techniques to practise

Tent spacing: check the corners too

Placing one tent often rules out several nearby squares. Those exclusions can be more useful than the placed tent itself when you return to the row and column totals.

Follow a practice collection

1. Clear impossible tent squares

Start with zero lines and the four-direction tree rule. Learn why a promising-looking square can be grass before any tent has been placed.

2. Let one tent change the board

Use tent exclusion zones and remaining row or column totals together. Check how an elimination changes the next line rather than placing tents from appearance.

3. Finish the counts, then check the pairing

Combine eliminations and placements, and finish by assigning each tent to a different tree. Shared tree neighbours are included so that matching cannot be replaced by a quick visual count.

What the explanations can establish

An adjacent tree is necessary for a tent but does not prove the square must contain one. A tent beside two trees cannot serve both. Completed counts and non-touching tents still require a valid one-to-one matching. The introductory exercises do not teach every matching deduction needed by harder boards.

Hints in this study area use the current marks. In Nonograms, Tents and Bridges, deductions assume earlier marks are correct; a local conflict stops the suggested step, but absence of a warning does not certify every mark. Minefield flags are never used as evidence. Cross Lights tests complete first-row choices and verifies the resulting plan.

Read a complete illustrated solve

Follow the original board walkthrough, with before-and-after diagrams and a final rule check. It is available without JavaScript.

Keyboard: Tab to controls and press Enter or Space. Board state saves locally; no account is needed.

Playfield Arcade · Updated 3 October 2026 · AI-assisted writing and code; examples checked against explicit constraints. Our method · Report a correction

DECISION LAB

Every tree has a neighbour. Two trees still cannot share it.

Audit a completed-looking camp using distinct tree–tent partners, then repair it without changing any clue.

Test your prediction and follow the evidence →