Paths · MAZE
Garden Maze
Move one orthogonal cell per action.
Setting out the board…
Move one orthogonal cell per action.
Checking saved data…
PLAYFIELD FIELD NOTES
A route puzzle where a slower first look makes the eventual run faster.
Garden Maze is about choosing a route before committing to speed. The board gives enough structure to recognise dead ends, while the fixed round makes it possible to compare a cautious first attempt with a cleaner second run.
Best for
Players who prefer spatial problems and a visible beginning and end.
Try this
Mark the turn that caused the dead end in your head, then change only that part of the route on the next attempt.
Access
The path pack supports keyboard and touch movement, restart, and a bounded result state.
First-party note: this game is authored in the Playfield codebase, runs locally, and does not load a provider game binary.