DECISION STUDY · reversi-05

More flips can leave more replies

Violet to move. Compare immediate flips with the number of legal replies you leave the opponent. Which move leaves the fewest replies? Does the largest capture always do that here?

·R1C1·R1C2·R1C3VR1C4·R1C5·R1C6·R2C1CR2C2·R2C3VR2C4CR2C5CR2C6·R3C1CR3C2CR3C3CR3C4CR3C5·R3C6VR4C1VR4C2VR4C3CR4C4·R4C5·R4C6·R5C1·R5C2VR5C3·R5C4·R5C5·R5C6·R6C1·R6C2VR6C3CR6C4·R6C5·R6C6

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Select a legal empty square. Violet (V) and Cream (C) are the two players. You control both sides here. Bracketed discs flip automatically; a player without a move passes automatically.

Keyboard: Tab to an enabled control, then press Enter or Space. The study starts from the diagram shown; reload can restore your own saved moves.

Try the task before inspecting the answer.

Show the starting-position answer and evidence

The fewest opposing replies is 5, after R2C3. At least one maximum-capture move leaves more replies. Fewer replies is a position feature to compare, not a proof of best play or victory.

First moveImmediate effectChecked consequence
R1C2Flips 2: R2C2, R3C2.Opponent has 8 legal replies, including corner R1C1.
R1C6Flips 2: R2C5, R3C4.Opponent has 8 legal replies.
R2C1Flips 1: R3C2.Opponent has 7 legal replies.
R2C3Flips 2: R3C2, R3C3.Opponent has 5 legal replies.
R3C6Flips 1: R2C5.Opponent has 10 legal replies, including corner R1C6.
R4C5Flips 1: R4C4.Opponent has 10 legal replies.
R4C6Flips 1: R3C5.Opponent has 9 legal replies.
R5C4Flips 2: R4C4, R3C4.Opponent has 9 legal replies.
R6C5Flips 1: R6C4.Opponent has 7 legal replies.

How this position was checked

Reached by the recorded legal moves from the six-by-six opening, including any automatic passes.

Reproduce from the regular starting board: R3C2, R4C2, R5C3, R2C4, R2C5, R6C4, R6C3, R2C6, R1C4, R2C2, R4C1, R3C5. Follow automatic passes when they occur.

Explain what you learned

Choose one first move from the comparison table. Explain its effect without rereading the answer. Then change the first move and identify which part of the explanation changes. These comparisons answer the stated task from this starting position. They do not prove the best move or eventual winner in a different position.

Rules and limits

Playfield's classic Reversi uses a six-by-six board with four starting centre discs. Violet moves first and alternates with Cream when both have legal moves. A placement must bracket one or more consecutive opposing discs between the new disc and an existing friendly disc in at least one of eight directions. Every bracketed line flips. The interface automatically passes a player with no legal move. The game ends when neither player can move, even with empty squares left; the greater disc count wins and equal counts draw. All discs count equally in this version.

Capture legality, legal-move counts, corner stability, passes and final counts can be checked exactly. Mobility and avoiding access to an empty corner are strategic considerations, not universal winning rules. More legal moves, more current discs or ownership of a corner does not alone prove a final win. The regular game is local two-player play; example analysis is not an unannounced computer opponent or a claim of perfect strategy.

Read the techniqueReturn to this collectionTry the regular game

Playfield Arcade · Updated 3 October 2026 · AI-assisted writing and code; examples checked against the local game rules. Our method · Report a correction