DECISION STUDY · slide-03

Make space before moving a tile

Plan the blank’s route before chasing a numbered tile. Compare the first moves, then find a shortest finish.

1R1C12R1C23R1C34R1C45R2C16R2C27R2C38R2C49R3C111R3C212R3C3·R3C413R4C110R4C214R4C315R4C4

Loading playable study…

Select a tile beside the blank. Coordinates label every square; rows start at the top.

Keyboard: Tab to an enabled control, then press Enter or Space. The study starts from the diagram shown; reload can restore your own saved moves.

Try the task before inspecting the answer.

Worked moves are available when your board matches a checkpoint in the written route. If you choose another branch, inspect it, undo, or reset.

Show the starting-position answer and evidence

The shortest finish takes 5 moves. A tile can travel only into the current blank. Use the complete route below to see which setup moves create that space. The distance comes from a complete breadth-first search outward from the target through 12 moves; it is not a general shortest-solution claim for arbitrary arcade shuffles.

First moveImmediate effectChecked consequence
Tile 8 (R2C4)Blank moves to R2C4; Manhattan total becomes 6.Exact remaining distance: 6 moves. Adds work compared with a shortest finish.
Tile 15 (R4C4)Blank moves to R4C4; Manhattan total becomes 6.Exact remaining distance: 6 moves. Adds work compared with a shortest finish.
Tile 12 (R3C3)Blank moves to R3C3; Manhattan total becomes 4.Exact remaining distance: 4 moves. Starts a shortest finish.

One complete checked route

These moves start from the original diagram, not from any different choices you made above. Read coordinates at the moment each move is made.

  1. Slide Tile 12 (R3C3) into the blank at R3C4.
  2. Slide Tile 11 (R3C2) into the blank at R3C3.
  3. Slide Tile 10 (R4C2) into the blank at R3C2.
  4. Slide Tile 14 (R4C3) into the blank at R4C2.
  5. Slide Tile 15 (R4C4) into the blank at R4C3.

After the first move

1R1C12R1C23R1C34R1C45R2C16R2C27R2C38R2C49R3C111R3C2·R3C312R3C413R4C110R4C214R4C315R4C4

Verified finish

1R1C12R1C23R1C34R1C45R2C16R2C27R2C38R2C49R3C110R3C211R3C312R3C413R4C114R4C215R4C3·R4C4

How this position was checked

A fixed reachable position selected from legal moves outward from the target.

Explain what you learned

Choose one first move from the comparison table. Explain its effect without rereading the answer. Then change the first move and identify which part of the explanation changes. A checked route answers this starting position; it does not automatically apply to a new one.

Rules and limits

This version uses a four-by-four grid containing tiles 1–15 and one blank. Only a tile directly above, below, left or right of the blank can slide into it. The goal is 1–15 in reading order with the blank at R4C4. There are no diagonal slides, edge wrapping or whole-row slides. The game creates its scrambles through legal moves from the goal.

A legal move need not improve a position. Local routes and cycles demonstrate their stated effects; they do not prove a globally shortest solution. A study's minimum-distance claim requires a search that has ruled out every shorter route from that exact position. It is not a promise about general scrambles. The parity test below applies to this four-by-four board and this particular goal. A route that preserves a solved region is useful only while enough space remains to execute it. Generated scrambles are reachable, but an arbitrary rearrangement supplied in a study may not be.

Read the techniqueReturn to this collectionTry the regular game

Playfield Arcade · Updated 3 October 2026 · AI-assisted writing and code; examples checked against the local game rules. Our method · Report a correction